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- On 04-Dec-97, Ryan Watson smashed the keyboard with:
- >I'm currently working on a game which I have entitled Fleshee 2000.
-
- >I have done very little on the actual game coding, but am almost finished
- >the editor.
-
- >What I'm trying to get to is, I am having small problems dealing with
- >screen drawing and saving.
-
- >The screen refresh procedure for when you move from one map to the next
- >runs at a fairly fast speed, but it is not as fast as I need/want it to be.
- >Can someone give me some code to quickly draw 10X10 icons on the screen
- >with a grid of 29X15?
-
- My best shot: The turbo+ extension has speedy commands for this..
-
-
-
-
- >My other problem deals with the saving method I am using. Basically what it
- >does is run through each screen and saves each little block. It will run
- >fine with about 10 screens or so, but when it is at 100 screens (the max
- >for my editor) it takes a horribly long time when it only has to save about
- >41K of information.
-
- >What would be the fastest way to save this assuming any map configuration
- >from 2X2 to 50X2 and each screen has to save 435 variables?
-
- Stock the variables and maps in a bank (Tools extension is good at this),
- and then save the bank (save or Bsave)
-
- NB: Turbo+ is a comercial extension..
- Tools extension is PD (Aminet or my homepage..)
-
- --
- Happy greetings, Yours..
- __________________________________________________________________________
- /_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
- / / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
- /_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
- http://home8.inet.tele.dk/top_cat/
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